I've decided to document my attempt at running a successful kickstarter campaign. Although I've wanted to write about this for some time (I'm quite a ways into development), I've been hesitant to start. That's because, if all goes to plan, great; but if the kickstarter fails, then so do I... publicly. These posts then become a tombstone to my folly, forever reminding the world that a lot of hard work was put into something that ultimately failed.
But then I remembered, my end goal isn't too build a shrine to myself. In the end, I just want to play good games. I just want indie self-publishers (in any field) to succeed. I believe in the kickstarter model. So hopefully you can learn from my successes and/or my missteps. Hopefully this gives you the courage to take that idea and bring it a step closer to life.
I'm going to start this series off by moving backwards. Like I said, at this point, I'm closer to the kickstarter launch than I am creation, but I've already learned so much. Maybe, from hearing my story, you will to.
My next post will be about how I came up with the idea for my game, and why I decided to move forward with it. Enjoy!
Find more entries here.